Terra Bellica online strategy

 
 
Potions




Potions are basic magic spells which heroes can apply to themselves by drinking.

Alchemy

The alchemy pot is required to brew potions. There are sets of potions (alpha, beta), each of them require different ingredients. For each set it is necessary to choose certain quantity of ingredients and put them in an alchemy pot. All pots receive different combinations of ingredients for each potion, you have to guess them. There can be other combinations in other pots of the player.

Each pot has 3 brews a day. If you guess correct combination with the first brew you can make same potion 2 more times till the end of day, using same set of ingredients. If you guess a correct combination with the third brew it will be the last one.

Attention. The more one kind of ingredient is used (by all the players across the world), the less chance it has to be included in the next day's sequences.

Types of potions

Potions of different types have different colours of the bottle (green, red, dark blue, black).

Some potions have an activation phase - they don't have an immediate effect, it takes some time (usually 1-10 minutes). During activation time the spell icon will have a grey framework.

Some potions have a deactivation phase - after the potion stops functioning, the hero freezes for some time and cannot move and attack (5-10 minutes). During deactivation time the framework of the icon is dark blue.

Green potions
Green potions have no peculiarities, they start to have effect right after drinking.

Forest spirit

Death bonds
Red potions
the charms formed by red potions disperse from the hero if he attacks or moves.

Health potion

Personal protection

Dexterity potion
Dark blue potions
They form charms which cannot be removed until they pass away. It is impossible to drink dark blue potions in the castle, as well as to move inside the castle being under the charms of dark blue potions.

Sprint
Grey potions
Grey potions give protection against dark magic. These potions have to be drunk in advance - drinking them after the magic spell was applied is useless.

Anti-blinding

Anti-forgetfulness

Anti-weakening
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