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PostPosted: Wed Dec 08, 2010 1:12 pm 
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Joined: Wed Nov 24, 2010 10:55 am
Posts: 47
The map of Mortia on the world screen might appear a little confusing, particularly with regards to continents. I therefore created this map with all continents marked at once. The joy!

Image

Also there's a fan site with a detailed map.
You will need Java to load the script

http://www.atlaser.net/en/
"Mortia" --> "Mortia atlas" section.


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PostPosted: Mon Dec 13, 2010 7:24 pm 

Joined: Thu Dec 02, 2010 5:50 am
Posts: 6
Is the world round? as in if i sail past the boundaries of the map, would i fall off the world of Mortia and into the undefined abyss. or would i pop up on the other side of the map?


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PostPosted: Tue Jan 18, 2011 2:43 pm 
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Joined: Fri Mar 26, 2010 7:11 pm
Posts: 205
The world is round, but the caravans are not calculated through edges.


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PostPosted: Sun Feb 06, 2011 5:52 pm 

Joined: Wed Dec 29, 2010 2:42 am
Posts: 42
A thing get me curious:

Inhabitants of 24 ,25, 13, 10 generally the area nearest to Arena. Can they build a fleet to reach Arena? What the effects would be?


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PostPosted: Mon Feb 07, 2011 12:17 am 

Joined: Mon Dec 06, 2010 8:01 am
Posts: 36
Im fairly certain that you can only access arena via the character information sheet. I was in the Arena and not paying attention to where I was heading, and tried to walk into the sea, it came up with a message that I could only enter/exit by using the portals (paraphrased) so one would assume (yay assumptions!!!!) that there is a mechanism to disallow beach landings.


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PostPosted: Sun Mar 20, 2011 10:41 am 

Joined: Wed Mar 09, 2011 6:29 am
Posts: 4
Say, this version of the map is very helpful. Would it be possible to upgrade the version in the game to look like this? I am thinking of the world screen where the data that shows which continents that are populated, and by whom, is shown.


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PostPosted: Sun Mar 20, 2011 8:19 pm 
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Joined: Fri Mar 26, 2010 7:11 pm
Posts: 205
No, this would overload the server


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PostPosted: Thu Mar 24, 2011 11:21 pm 

Joined: Wed Mar 09, 2011 6:29 am
Posts: 4
That seems odd, they are practically the same size, and making references to numbered continents without displaying the numbers on the map on the world screen is not awfully productive.


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PostPosted: Fri Mar 25, 2011 8:54 am 
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Joined: Fri Mar 26, 2010 7:11 pm
Posts: 205
I don't understand what you're trying to say.
Have you checked the Worlds folder in the menu. If you click on the number of the continent it shows the area with the red rectangle. Also you can see approximately the %% of the clans inhabiting that area. I believe thats enough. There are no spaceships and satellites in this game so no precise data should be available directly. Reconnaissance is part of the game. If your info is up-to-date, you have a strategic advantage.


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PostPosted: Mon Mar 28, 2011 10:03 am 
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Joined: Wed Nov 24, 2010 10:55 am
Posts: 47
I believe Kalin is saying that the small world map should reflect all continents simultaneously, like the map I made does. With the current in-game map, it is very frustrating to identify continents: you have to keep pressing numbers and scrolling up to see which continent has which number. Numbers should be placed over continents on the map.


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