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 Post subject: Re: Spell Portal?
PostPosted: Mon Sep 19, 2011 11:41 pm 

Joined: Wed Dec 15, 2010 1:47 am
Posts: 23
The portal is very useful and very interesting. It is worthwhile to use it!


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 Post subject: Re: Spell Portal?
PostPosted: Sat Nov 26, 2011 12:35 pm 

Joined: Fri Jun 17, 2011 12:44 pm
Posts: 97
Here are 7 Portal Spell questions... I hope that some Forum members know the answers :?:

*Can machinery pass through a portal (Headquarters, land Transport, Zeppelin etc)?

*Can a portal open beside MY city so Heroes & Machinery can step directly from the city into the portal?

*When returning troops home can the portal exit be beside MY city or does the 9 cell rule still apply?

*Will the portal remain open until the maximum amount of troops have passed through it or do they all have to pass together? (I mean... can you send 4 troops and then send another 4 troops 2 days later?)

*Can a Mage cast the Portal Spell from inside a city?

*Can 2 Portal Spells be cast beside each other at the same time?

*IF the answer to the last question is YES... can the exits also be beside each other?


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 Post subject: Re: Spell Portal?
PostPosted: Fri Dec 16, 2011 3:34 am 
Site Admin

Joined: Fri Mar 26, 2010 7:11 pm
Posts: 205
Ripper wrote:
Can machinery pass through a portal (Headquarters, land Transport, Zeppelin etc)

Yes.

Ripper wrote:
*Can a portal open beside MY city so Heroes & Machinery can step directly from the city into the portal?

Yes. And more than that, if you have a transport that is not launched, it can have full AP at the exit. Also since the portal doesn't require AP to pass through you can build and send the machinery immediately through it. Yes, a lot of micro cheats :D

Ripper wrote:
*When returning troops home can the portal exit be beside MY city or does the 9 cell rule still apply?

If there are no enemy castles within a radius of 9 cells.

Ripper wrote:
*Will the portal remain open until the maximum amount of troops have passed through it or do they all have to pass together? (I mean... can you send 4 troops and then send another 4 troops 2 days later?)

Yes. Portals exist for about 7 days if unused.

Ripper wrote:
*Can a Mage cast the Portal Spell from inside a city?

Yes.

Ripper wrote:
*Can 2 Portal Spells be cast beside each other at the same time?

No, there can be only 1 portal from 1 player. But different friendly players can have portals in neighboring cells.

Ripper wrote:
*IF the answer to the last question is YES... can the exits also be beside each other?[/color]

I don't understand the word "beside", if on the same cell then No.
There can't be two objects on the same cell, except in a castle/transport.


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 Post subject: Re: Spell Portal?
PostPosted: Mon Jan 23, 2012 5:34 pm 

Joined: Fri Jun 17, 2011 12:44 pm
Posts: 97
If the portal exit is on the coast can both ships and land units pass through it?


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 Post subject: Re: Spell Portal?
PostPosted: Thu Jan 26, 2012 3:36 am 
Site Admin

Joined: Fri Mar 26, 2010 7:11 pm
Posts: 205
Yes, that's the best place for a portal.


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 Post subject: Re: Spell Portal?
PostPosted: Thu Jan 26, 2012 2:18 pm 

Joined: Mon Jan 02, 2012 7:21 pm
Posts: 13
Are portals able to be used by someone besides the castor? i.e. can my clansmen neighbor also us my portal?

Also, can an enemy use my portal?

Can my transport carry a person who is a member of our clan?


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 Post subject: Re: Spell Portal?
PostPosted: Thu Jan 26, 2012 4:56 pm 
crocket wrote:
Are portals able to be used by someone besides the castor? i.e. can my clansmen neighbor also us my portal?

crocket wrote:
Can my transport carry a person who is a member of our clan?


Yes, and any ally.

crocket wrote:
Also, can an enemy use my portal?


No.


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