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 Post subject: "Sprint" potion bug
PostPosted: Tue Feb 14, 2012 3:12 pm 

Joined: Mon Jan 02, 2012 7:21 pm
Posts: 13
Hi,

I was attempting to make a dash with a group of archers, and started to run, using the sprint potion.

I made it about half way to the destination that I desired. And then, went to bed, and woke up the next morning, wanting to finish the dash.

I found the following:

1. The spell was still in effect, with a little over 14 hours left.
2. That my movement was back to normal movement, with 1 AP for plains, and .5 AP for road.
3. During the night, while I was sleeping, the orcs regenerated. (might have some bearing, I don't know.)

Perhaps the potion benefit was reset, even though the timer still showed 14 hours.

In any case, this is, I am sure, a bug.


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 Post subject: Re: "Sprint" potion bug
PostPosted: Tue Feb 14, 2012 7:11 pm 
For sprint this is normal, just not writing in encyclopedia. This potion have 2 phase:
1) "Speedup"
You hero have 1/2 costings step on any cell. For example - wood cost 2 ap, after drink sprint cost wood will 1. This phase going 1 hour.
2) "Backoff"
Cost you ap backoff to normal. This phase going 24 hour. In past on this phase unit not can walking but now this fixed.


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 Post subject: Re: "Sprint" potion bug
PostPosted: Tue Feb 14, 2012 10:31 pm 

Joined: Mon Jan 02, 2012 7:21 pm
Posts: 13
In the "Backoff" phase, does everything revert back to normal, or is there some AP "cost" associated with it.


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 Post subject: Re: "Sprint" potion bug
PostPosted: Wed Feb 15, 2012 8:50 pm 
crocket wrote:
In the "Backoff"phase, does everything revert back to normal


Yes.


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 Post subject: Re: "Sprint" potion bug
PostPosted: Thu Feb 16, 2012 12:12 am 

Joined: Tue Jul 05, 2011 2:11 pm
Posts: 52
Keep in mind that in the backoff phase you still can not attack. Learned that one the hard way during a war. XD


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 Post subject: Re: "Sprint" potion bug
PostPosted: Mon Feb 20, 2012 10:48 pm 

Joined: Mon Jan 02, 2012 7:21 pm
Posts: 13
Thanks all. Good information.


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